Twelve modules. One runtime.
The PlayServ platform is twelve modules you can compose à la carte. They share one event bus, one data model, and one bill — so a change in any module is visible to every other module in under 50 ms.
Twelve modules you can pick from.
Each module is first-class. They auto-wire to each other through the event bus — no glue code, no cross-vendor billing.
Pulse
Push a number to every client in under 50 ms. Flags, A/B, segments, game-native.
Seasons
Drag-and-drop event planner. Cascades into configs, functions, and analytics automatically.
Multiplayer
One attribute to sync. Two levels: rooms for indies, seamless worlds for MMOs.
Lambda
Serverless authoritative logic. Reads any module, writes any module, realtime-database backed.
Edge
Managed authoritative servers. Global edge routing, burst capacity, BYO Docker supported.
Market
Currencies, inventories, trades, auctions, gacha — server-authoritative, Canvas-authored.
Passport
Guest → OAuth → account merge. PSN, Xbox, Nintendo, Steam, Apple, Google. Cross-save by default.
Lens
Ingest, correlate, export. Compatible with Amplitude, Mixpanel, Snowflake, BigQuery.
Vault
Validate receipts, mint items, sync inventory. Apple, Google, Steam, web — one API.
Shield
Server-side validators kill whole categories of cheats. ML deviation detection catches the rest.
Forge
Typed schemas you can extend without forking. Admin UI regenerates on save.
Four substrate layers under every module.
The pieces that make the modules reactive, composable, and agent-readable.
Canvas
The visual authoring surface. Nodes and wires compile to runtime rules.
Event bus
P2PEE — every module emits; every module can subscribe. Reactive by default.
Marketplace
Starter templates, packaged flows, community extensions for every module.
AI · MCP
First-class MCP endpoints. Agents read and author the same runtime you do.
Talk to us. 20 minutes.
Bring your stack diagram or your migration spreadsheet. We'll show you where PlayServ slots in.