The platform

Twelve modules. One runtime.

The PlayServ platform is twelve modules you can compose à la carte. They share one event bus, one data model, and one bill — so a change in any module is visible to every other module in under 50 ms.

Modules

Twelve modules you can pick from.

Each module is first-class. They auto-wire to each other through the event bus — no glue code, no cross-vendor billing.

Showing 11 of 11
Realm Live

Pulse

Realtime config & meta

Push a number to every client in under 50 ms. Flags, A/B, segments, game-native.

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Stage Live

Seasons

LiveOps timeline

Drag-and-drop event planner. Cascades into configs, functions, and analytics automatically.

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Sync Live

Multiplayer

Declarative sync & worlds

One attribute to sync. Two levels: rooms for indies, seamless worlds for MMOs.

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Realm Live

Lambda

Cloud functions

Serverless authoritative logic. Reads any module, writes any module, realtime-database backed.

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Sync In beta

Edge

Dedicated hosting

Managed authoritative servers. Global edge routing, burst capacity, BYO Docker supported.

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Vault In beta

Market

Economy engine

Currencies, inventories, trades, auctions, gacha — server-authoritative, Canvas-authored.

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Passport In beta

Passport

Player identity

Guest → OAuth → account merge. PSN, Xbox, Nintendo, Steam, Apple, Google. Cross-save by default.

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Signals In beta

Lens

Analytics hub

Ingest, correlate, export. Compatible with Amplitude, Mixpanel, Snowflake, BigQuery.

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Vault In beta

Vault

Payments & IAP

Validate receipts, mint items, sync inventory. Apple, Google, Steam, web — one API.

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Sync Coming soon

Shield

Anti-cheat

Server-side validators kill whole categories of cheats. ML deviation detection catches the rest.

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Realm Coming soon

Forge

Custom everything

Typed schemas you can extend without forking. Admin UI regenerates on save.

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Architecture

Four substrate layers under every module.

The pieces that make the modules reactive, composable, and agent-readable.

Canvas

The visual authoring surface. Nodes and wires compile to runtime rules.

Event bus

P2PEE — every module emits; every module can subscribe. Reactive by default.

Marketplace

Starter templates, packaged flows, community extensions for every module.

AI · MCP

First-class MCP endpoints. Agents read and author the same runtime you do.

Talk to us. 20 minutes.

Bring your stack diagram or your migration spreadsheet. We'll show you where PlayServ slots in.

PlayServ