Pulse

Realtime config & meta

Remote config, feature flags, A/B tests, player segmentation — game-specific from day one. One push. A million players. No redeploy.

playserv · realtime-config
live config tree
  • game.tuning { 6 }
  • players.maxLevel 120
  • economy.gold.minPrice 0.99
  • economy.gold.rewardMul 1.25×
  • events.halloween.live true
  • segments { 4 }
  • whales ltv > 200
  • returning last_seen < 7d
  • EU.android region=EU & os=android
● propagated · 42 ms v17 · 8.6k clients
Capabilities

What Pulse does.

Live in every module you already use.

Instant propagation

EE pushes changes to every connected client in <50ms. No polling, no "next session".

Game-native segments

Level, payments, region, cohort, platform, LTV, last-session-time — all first-class.

A/B with stat engine

Auto-split, auto-winner. Lens tells you which variant earned more.

Rollback in one click

Every change is a diff. Bad number live? One keystroke restores the previous value.

Visual config tree

Drag parameters into segments, set conditions, preview per-player resolution.

Auto-wired

Canvas, Seasons, Market, Lambda all read Pulse. No glue code.

<50 ms
Propagation p95
to last player
unlimited
Flags per project
even on Free tier
1-click
Rollback
every change diffed
12 / 12
Modules read Pulse
auto-wired

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