Pulse
Remote config, feature flags, A/B tests, player segmentation — game-specific from day one. One push. A million players. No redeploy.
- game.tuning{ 6 }
- players.maxLevel120
- economy.gold.minPrice0.99
- economy.gold.rewardMul1.25×
- events.halloween.livetrue
- segments{ 4 }
- whalesltv > 200
- returninglast_seen < 7d
- EU.androidregion=EU & os=android
What Pulse does.
Live in every module you already use.
Instant propagation
EE pushes changes to every connected client in <50ms. No polling, no "next session".
Game-native segments
Level, payments, region, cohort, platform, LTV, last-session-time — all first-class.
A/B with stat engine
Auto-split, auto-winner. Lens tells you which variant earned more.
Rollback in one click
Every change is a diff. Bad number live? One keystroke restores the previous value.
Visual config tree
Drag parameters into segments, set conditions, preview per-player resolution.
Auto-wired
Canvas, Seasons, Market, Lambda all read Pulse. No glue code.
Other modules in Realm.
Talk to us. 20 minutes.
Bring your stack diagram or your migration spreadsheet. We'll show you where PlayServ slots in.