Lambda
Write server logic in C#, JS, or Blueprint — right next to your client code. SDK separates, compiles, deploys. Entity RPC. Realtime DB with access rules. No Docker, no DevOps, no servers to rent.
What Lambda does.
You wanted Cloud Code back. Here it is — modernised.
Unity magic
Write server code in your Unity project. Annotate with [Server]. SDK splits client/server at build time, deploys server automatically. Zero DevOps.
Unreal
Connect your GitHub repo. Push to main → Lambda rebuilds and hot-swaps. Blueprints and C++ both welcome.
JS / TS
Either GitHub connect or the built-in web editor. Node 22, Deno, or Bun — pick in project settings.
Entity RPC
Client calls player.attack(target). Server runs the authoritative logic. Argument validation enforced by schema.
Realtime DB
Typed documents with access rules compiled to EE. Any write fires the event bus — Canvas, Analytics, Config react.
Same EE as Canvas
Code you write in Lambda and pipelines you draw in Canvas compile to the same rule engine. Mix and match.
Other modules in Realm.
Talk to us. 20 minutes.
Bring your stack diagram or your migration spreadsheet. We'll show you where PlayServ slots in.