Pricing · three lines, three metrics

Know the bill before you ship.

Platform billed on MAU. Realtime multiplayer billed on Peak CCU. Hosting billed on capacity. Summed across all your studio's projects. Free tier covers a real game.

Predictable.You know the price before you start.
Free tier without shame.50 CCU, all 12 modules, 1,000 MAU.
Grow with your game.Price proportional to success — not a trapdoor.
Line 1

Platform

billed by MAU · monthly active users
FreeMAU
$0
1,000 MAU
  • All 12 modules
  • 1 project · 1 environment
  • Community support
Start for free →
Recommended tier: Most teams
StudioMAU
$299/ mo
100,000 MAU
  • Unlimited projects · 3 envs
  • Priority support · 24h SLA
  • ML insights · A/B · team roles
Start Studio →
EnterpriseMAU
from $2,000/ mo
500K+ MAU
  • Custom SLA · private cloud
  • 24/7 dedicated support
  • Or Enterprise Plus for 1M+
Talk to sales →

MAU is summed across all your studio's projects. One player in two games = 2 MAU. Dev / staging environments don't count.

Line 2

Realtime Multiplayer

billed by Peak CCU · concurrent users
FreePeak CCU
$0
50 CCU
  • ~20K MAU headroom
  • Basic sync
  • Authoritative server
Start for free →
Recommended tier: Most live games
ScalePeak CCU
$349/ mo
2,000 CCU
  • 6 TB traffic included
  • Seamless world stitching
  • AOI (area of interest)
Start Scale →
UltraPeak CCU
from $3,600/ mo
10,000+ CCU
  • Custom capacity
  • Your own overage pricing
  • Capacity-reserved regions
Talk to sales →

48-hour burst grace period. If you exceed Peak CCU, we don't disconnect players. You have 48 hours to upgrade.

Line 3

Dedicated Server Hosting

capacity-based · TBD

Our position

Bare metal cheaper than cloud. No egress surprises. Prices finalised after hardware cost modelling — in the meantime, we price every capacity request individually.

Book a call with capacity + regions + engine, get a number back the same week.

Market reference

  • Gameye $0.07 / vCPU / hr
  • Edgegap ~$0.05–0.10 / vCPU / hr
  • AWS GameLift ~$0.08–0.15 / vCPU / hr + egress
  • Hathora closed May 5, 2026

Marketplace · 70 / 30

Free templates for everyone. Premium templates (community-authored) — author sets the price, PlayServ takes 30%. Publishing rights from the Pro tier.

AI / MCP

10% of your tier price allocated as a token budget. Overage billed at 100% markup. Free tier ≈ $5 in tokens. MCP access starts on the Free tier.

Intra-studio billing

MAU and CCU sum across every project in your studio. Dev / staging environments don't count. On Free / Indie / Studio, CCU is the sum of per-project peaks; on Pro / Enterprise, it's the real concurrent peak across the studio.

48-hour burst

Grace period for CCU overage applies at the studio level — so a spike in one project doesn't knock the whole studio offline. Upgrade within 48h and nothing breaks.

Common questions

Before you ask.

Need a quote for your scale?

Tell us your peak CCU, target regions, engine, and current stack. We'll come back with transparent numbers the same week.

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