Pillar · Stage

Live ops without engineering.

Events, economy tuning, and analytics authored on a Canvas — not in a ticket queue. Game Designers edit; the game updates. The engineering team gets their sprint back.

What you get

Everything a multiplayer game actually needs to launch.

Author events on a timeline

Schedule seasons, offers, and promotions visually. Cascades into configs, cloud functions, and analytics automatically.

Tune economy without redeploying

Drop rates, currency prices, reward curves — all live-editable from Canvas. Changes land in under 50 ms on every connected client.

A/B and segment from the same canvas

Split cohorts, hold out countries, ramp rollouts. The Designer owns the experiment; the engineer stays off the on-call rotation.

One timeline across regions and platforms

Schedule once; the platform applies the same season to iOS, Android, PC, and console without a second integration.

Preview before players see it

Run an event on a staging cohort. Swap it into prod when it reads the way the designer wrote it.

Same event bus as Analytics

Every change emits a signal. The dashboard you need to measure the event is the dashboard you already have.

Who it's for

Stage fits three kinds of teams.

Game Designer

File fewer tickets, ship more events

You design the season; you ship it. No JIRA hand-off, no Tuesday deploy window, no staged Slack thread.

LiveOps Manager

One calendar for every platform

Schedule a season once; the runtime applies it everywhere. Rollback is a click, not a hotfix.

Product Manager

Experiments authored next to the metric

A/B a drop rate, watch retention move, decide in the same tool. Engineering only appears when the test ends.

Where Stage fits

Live ops without the engineering queue.

Without PlayServ
  • Balancy covers LiveOps but no AI-composed campaigns
  • PlayFab LiveOps locked inside Microsoft ecosystem
  • AWS GameKit LiveOps tied to AWS
  • Beamable's future uncertain after Skillz acquisition
With PlayServ
  • AI assistant composes campaigns by voice or text
  • Visual Canvas timeline driven by game designers
  • No engineering ticket per drop-rate change
  • Same event bus as Analytics, Vault, and Sync
Pricing

Stage is bundled into the Platform tier.

Seasons and Canvas are included on every Platform tier. Free covers up to 1,000 MAU. Studio ($299/mo) is the common tier for a live game. Upgrade happens when your player base does, not when your designer adds an event.

See full pricing →

Hand the timeline to the designer.

Free up to 1,000 MAU. Upgrade when retention does.

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