ModuleNew category · Visual BackendLive

Draw your backend. Seriously.

PlayServ:Canvas is a visual pipeline editor for game servers. Nodes are PlayServ modules. Connections are event flows. What you draw compiles to authoritative execution-engine rules — and runs.

Category
Visual Backend (new)
Best for
Solo · Designer · Vibe-coder
Compiles to
EE rules · authoritative
Interactive editor
Best viewed on a wider screen.

Canvas is a node-and-wire editor. Open this page on a tablet or desktop to see the live mock with palette, stage, and inspector.

The blue ocean

Visual backend, for games. Doesn't exist elsewhere.

n8n is for workflows. Firebase Rules is text. Blueprints are client-side. UGS isn't a pipeline. Canvas is the first canvas you can deploy as an authoritative game server.

01 / VISUAL-FIRST

Nodes you can see. Flows you can follow.

Drag modules from the palette. Wire them together. Every connection is a typed event flow — you know exactly what's happening before it runs.

02 / AUTHORITATIVE

It's not a “no-code tool”. It's the server.

P2P EXECUTION ENGINE · source of truthCanvasCode (M7)AI / MCP

Canvas compiles to the same execution-engine rules as hand-written code. Both are authoritative. Both see the same state. Mix freely.

03 / AI-NATIVE

“Build me a battle royale” — AI draws the canvas.

▸ you
build me a gacha pull with pity counter
✦ PlayServ AI
drawing 7 nodes · mint, counter, roll, ...

Describe it in natural language. AI drops nodes, wires them, sets parameters. You review and ship. MCP lets any AI client control Canvas.

Under the hood

What you draw is what runs.

No “export”. No intermediate code to maintain. Every save is a diff against the live execution engine — your players see the new rule on the next event.

canvas · iap-purchase.flow
7 nodes · 6 edges
Triggeriap.purchaseVault.verifyM6BranchMint gemsGrant itemEmit event
ee · compiled rule set
synced · 14ms
// auto-generated from canvas (you can read it, not maintain it)
rule iap_purchase {
on: "iap.purchase",
authority: "server",
step verify {
module: M6.vault,
stores: ["apple", "google", "steam"],
fraudCheck: true,
}
branch (verify.valid) {
then: [mint, grant, emit],
else: [block, alert]
}
step mint { currency: "gems",
amount: sku.gems, source: "iap" }
step grant { sku: sku.id, qty: 1 }
step emit { to: M5.lens,
event: "purchase.completed" }
}
End-to-end · 30ms

What happens when a player taps "buy"

One event travels the canvas you drew. Every step is observable, authoritative, and auto-wired to the rest of the platform.

T = 0ms · CLIENT

Player taps buy

Unity SDK emits iap.purchase with the store receipt. Trigger node fires.

T = 15ms · VAULT

Receipt verified server-side

Vault hits Apple / Google / Steam. Fraud check runs. Branch decides. Client cannot lie.

T = 22ms · MARKET

Currency minted · item granted

Gems added to the player's wallet. Item appears in inventory. Both sit behind EE authority.

T = 28ms · SYNC + LENS

Player + dashboards updated

Sync pushes the new wallet. Lens logs the event with LTV context. Amplitude gets it via Lens export.

Made for

Three people. One canvas.

Canvas is the first entry point for people who were previously blocked by backend complexity — and a faster path for everyone else.

SI

Solo indie

Unity · first multiplayer game
I don't know Docker. I don't want to. I want co-op in my game by Saturday.
GD

Game Designer

LiveOps · mobile F2P
I need to change how the gacha pity counter works — without filing a ticket to engineering.
VC

Vibe-coder

AI-built client · weekend projects
Claude built my client. I need the server. No Docker, no AWS console. Just this.
Marketplace

Start from a template. Extend as you want.

Every template is a canvas. Drop it in, rename nodes, swap modules. It's a starting point, not a prison.

Vault · Lensreceiptvalidategrantanalytics

F2P IAP Pipeline

Receipt → mint → grant → analytics. Apple / Google / Steam ready.

by PlayServFree
Sync · Edgep1…20queueregionmatch 60room

Battle Royale Sync

Matchmaking · authoritative room · 60-player broadcast.

by PlayServFree
Lambda · Vaultrollpity ++rareSSR!

Gacha + pity

Weighted rolls · pity counter · guaranteed rare. Knobs exposed.

by @ryu$29
Seasons · Pulsefree trackpremiumXPskincoinsemote

Season Pass

Tiers · XP · free + premium tracks. Wires into Pulse + Market.

by @liveops.dev$49
How this gets used

Liam ships a multiplayer prototype on AI assistant + Canvas in a weekend; Max gets a solo Unity game online by Friday — neither writes backend code.

Your server is a canvas away.

Open a template, change one node, deploy. PlayServ is free for new customers — 100 CCU / month, no card.

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