Pillar · Vault

Economy, authored and authoritative.

One API for Apple, Google, and Steam. Receipts validate, items mint, inventories sync. The storefront, fraud filters, and grant pipeline live in one runtime instead of three vendors.

What you get

Everything a multiplayer game actually needs to launch.

One API across stores

Apple, Google, Steam, web. Receipts validate against the authoritative store; the rest is normalized.

Server-side mint and grant

Items appear in inventory only after the server confirms the receipt. No client trust, no duplication bugs.

Fraud filters built in

Velocity checks, device reputation, refund automation. Operate from a dashboard, not a custom service.

Inventories sync across platforms

A purchase on iOS is visible on Steam and the web. Cross-platform inventory is the default, not an integration.

Authored storefronts

Design offer surfaces on Canvas. Rotate by season, segment by cohort, reuse across platforms.

Every transaction is a signal

Revenue flows straight into Lens. Cohort revenue, ARPU, and refund rates sit next to the rest of your game metrics.

Who it's for

Vault fits three kinds of teams.

Monetization Manager

Offers authored, not tickets filed

Tune pricing and storefront logic on Canvas; the runtime applies it on next launch. Rollout by cohort is a dropdown.

Tech Lead

One receipt pipeline, not three vendors

Replace a stack of Stripe glue, vendor-specific validation services, and inventory plumbing with one module.

Support Lead

Refund automation that auditors accept

Every grant and reversal is logged, reversible, and traceable to a store receipt. Support closes tickets with evidence.

Under the hood

Vault is composed from two modules.

Vault validates receipts and grants items; Market runs the rest of the economy on top. Both share the same ledger so refunds, audits, and cross-platform sync stay consistent.

Where Vault fits

One API across every store, with cross-platform parity.

Without PlayServ
  • LootLocker / Beamable — catalog only, missing fraud + CS
  • RevenueCat covers subscriptions but nothing else
  • Xsolla aggregates payments but won't author your economy
  • Nakama ships a basic storefront, no cross-platform parity
  • PlayFab Economy locked inside Microsoft ecosystem
With PlayServ
  • Unified store API across Apple, Google, Steam, web
  • Cross-platform entitlement parity by construction
  • Refund automation + CS tooling in one runtime
  • Fraud filters operate from a dashboard
Pricing

Vault rides on the Platform tier.

Payment verification and the economy engine are included on every Platform tier. Free covers 1,000 MAU. Studio ($299/mo) handles a live mobile game; Pro ($799/mo) scales into multi-region with advanced fraud rules.

See full pricing →

One receipt pipeline, one ledger.

Free up to 1,000 MAU. Upgrade when revenue shows up.

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