Economy, authored and authoritative.
One API for Apple, Google, and Steam. Receipts validate, items mint, inventories sync. The storefront, fraud filters, and grant pipeline live in one runtime instead of three vendors.
Everything a multiplayer game actually needs to launch.
One API across stores
Apple, Google, Steam, web. Receipts validate against the authoritative store; the rest is normalized.
Server-side mint and grant
Items appear in inventory only after the server confirms the receipt. No client trust, no duplication bugs.
Fraud filters built in
Velocity checks, device reputation, refund automation. Operate from a dashboard, not a custom service.
Inventories sync across platforms
A purchase on iOS is visible on Steam and the web. Cross-platform inventory is the default, not an integration.
Authored storefronts
Design offer surfaces on Canvas. Rotate by season, segment by cohort, reuse across platforms.
Every transaction is a signal
Revenue flows straight into Lens. Cohort revenue, ARPU, and refund rates sit next to the rest of your game metrics.
Vault fits three kinds of teams.
Offers authored, not tickets filed
Tune pricing and storefront logic on Canvas; the runtime applies it on next launch. Rollout by cohort is a dropdown.
One receipt pipeline, not three vendors
Replace a stack of Stripe glue, vendor-specific validation services, and inventory plumbing with one module.
Refund automation that auditors accept
Every grant and reversal is logged, reversible, and traceable to a store receipt. Support closes tickets with evidence.
Sample journeys through Vault.
Synthetic stories — the real customer names land here when their games do.
Vault is composed from two modules.
Vault validates receipts and grants items; Market runs the rest of the economy on top. Both share the same ledger so refunds, audits, and cross-platform sync stay consistent.
Receipt validation across Apple, Google, Steam, and web. Fraud filters, refund workflows, and a unified transaction ledger.
Open spec →Currencies, inventories, trades, auctions, gacha — server-authoritative. Authored on Canvas; runtime enforces the rules.
Open spec →One API across every store, with cross-platform parity.
- LootLocker / Beamable — catalog only, missing fraud + CS
- RevenueCat covers subscriptions but nothing else
- Xsolla aggregates payments but won't author your economy
- Nakama ships a basic storefront, no cross-platform parity
- PlayFab Economy locked inside Microsoft ecosystem
- Unified store API across Apple, Google, Steam, web
- Cross-platform entitlement parity by construction
- Refund automation + CS tooling in one runtime
- Fraud filters operate from a dashboard
Vault rides on the Platform tier.
Payment verification and the economy engine are included on every Platform tier. Free covers 1,000 MAU. Studio ($299/mo) handles a live mobile game; Pro ($799/mo) scales into multi-region with advanced fraud rules.
One receipt pipeline, one ledger.
Free up to 1,000 MAU. Upgrade when revenue shows up.
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