Market

Economy engine

Store, inventory, virtual currencies, economy health — in one module. Every currency minted on the server. Every IAP pipes through Vault. Every purchase cascades into LiveOps offers, inventory updates, and Lens revenue events.

Capabilities

What Market does.

InApp → Inventory → Store → Balancing. One pipeline. Four control rooms.

Server-side store

Catalog, prices, discounts, bundles, time-limited offers — configurable without a client deploy.

Inventory

Server-authoritative per-player inventory. Cross-platform via Passport. Typed items, stackable, bound / unbound.

Virtual currencies

Sources and sinks modelled explicitly. Health monitor alerts on inflation / deflation before players feel it.

IAP flow

Purchase → Vault verifies → Market grants → inventory updates → EE event → Lens records. No glue code.

Targeted offers

Segment via Pulse, schedule via Seasons. "Offer X to returning whales in LATAM for 48h" — one dashboard, no engineer.

Marketplace templates

F2P Starter, Battle Pass Economy, Gacha System, Energy Loop. Start from a proven shape, customise.

Pillar · Vault

Other modules in Vault.

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