Shield
Multi-layered cheat protection that complements client AC, not replaces it. Server authority kills whole cheat categories for free. Statistical deviation detection catches the rest. Client AC verdicts flow through the same event bus.
What Shield does.
Free by architecture. Proprietary on top. Partner-integrated at the edge.
Server authority (free)
If your logic runs on EE, the client cannot cheat it. Speed hacks, gold dupes, damage multipliers — physically impossible to forge.
Deviation detection
ML baselines from your real players. Speedhack, aimbot, economy exploit — flagged, reviewed, actioned. Dashboards explain why.
Client AC integration
EAC, BattlEye, Vanguard verdicts arrive on EE as events. Pair with server-side signals for higher-confidence bans.
Ban / warn dashboard
Support flow with context: match history, economy delta, client verdicts. One-click warn, shadow-ban, or permaban.
Replay audit
Suspect matches replay deterministically server-side. Reviewers see exactly what the server saw.
Complement, not compete
EAC, BattlEye, Vanguard are partners. Kernel-level injection detection is their job. Server-side impossibility is ours.
Other modules in Sync.
Talk to us. 20 minutes.
Bring your stack diagram or your migration spreadsheet. We'll show you where PlayServ slots in.