Under the platform · Code

Your game's server, in a single evening.

Canvas, code, or voice — the platform wires up the rest. Local dev loop, generated SDK, and push-to-deploy built in.

What you get

Six things the Code pillar delivers.

Visual scenario composer

Drag, connect, trigger. Canvas authors server behaviour without opening a file.

Push-to-deploy from GitHub

Server code lives next to client code and auto-separates on deploy. No CI template to assemble.

Local dev loop and CLI

Run the full platform locally, typed SDK generated per installed plugin, iterate in your own IDE.

AI-authoring surface

Describe a scenario in plain language; the platform drafts the graph, you review before it ships.

Environments with branches

Workspace-level branches, history, and rollback — platform state tracked like code.

Live-cursor collaboration

Two authors editing the same Canvas at the same time, with presence indicators in forms.

Who it's for

Code fits three kinds of builders.

Solo tech lead

The only backend person on a small project

You carry client, server, and infra at once. Every hour spent re-assembling primitives is an hour not spent on the game.

Indie builder · AI-assisted

Client assembled with AI, server foundation missing

You've composed the client in a few days; the server should take an evening, not a quarter.

Pro tech lead

Production multiplayer at a larger studio

Shipping a competitive multiplayer game? Start at Sync — Code is the authoring surface on top.

Proof

Anchor story forthcoming.

Story in progress

An AI-first day-in-the-life. How an indie tech lead assembles a playable multiplayer backend in an evening, with 80% of the work routed through AI. Sample journeys land here when the game does.

Walk through early access →
Under the hood

Code composes five modules into one authoring plane.

  • CV
    Canvas
    Visual scenario composer. Drag-connect-trigger authoring for game server behaviour.
    Open spec →
  • CF
    Cloud Functions
    Server code that sits next to client code and auto-separates on deploy. GitHub push as the deploy pipeline.
    Open spec →
  • PC
    Place of Code
    Local platform emulation, CLI, and typed SDK generator per installed plugin. MCP endpoint for AI tools.
    In the platform →
  • EV
    Environments
    Workspace-level branches, history, and rollback. Platform state managed like code.
    In the platform →
  • CO
    Collaboration
    Live cursors and presence inside Canvas and forms. Two authors on one scenario without conflict.
    In the platform →
Pricing

Code is included in the Platform tier.

Canvas-first and code-first are the same bill, two entry surfaces — billed on Platform MAU with no separate authoring charge. Hosting and Realtime are billed separately when your game runs on managed capacity.

Platform · MAU
Free up to 1,000 MAU $0
Indie solo / early traction $79/mo
Studio live game $299/mo
Realtime · Peak CCU
Free up to 50 CCU $0
Starter 150 CCU $49/mo
Growth 500 CCU $149/mo
Hosting · capacity
Shared managed region pool included
Dedicated reserved capacity from $499/mo
Bring your own Docker-compatible routing only

Ready to wire up the backend?

Your client is ready. Your server's an evening away.

PlayServ