GDCy 2026 · Cyprus From the GDCy 2026 talk:
From the GDCy 2026 talk:
a live-game backend you can ship on.
The platform Dima showed on stage — multiplayer, live ops, identity, payments, and analytics on one event bus. Six of ten Q2 modules already shipped.
The demo
Watch the demo (2:55).
Recorded live at GDCy 2026, Cyprus. The whole talk runs 12 minutes — request the full deck if you want it.
Shipped — what you can build on today
What works today.
- Pulse — Real-time Config & Feature Flags
- Cloud Functions — Server logic, callable from Unity with one attribute
- Declarative Multiplayer for Unity —
[Sync]on any field. TCP today; RUDP in Q3. - Authentication — Epic Games today. Apple, Google, Steam in Q3.
- Unreal Slice on Lambda Runtime — Dedicated server fleet for Unreal
Q3 — what we're shipping next
What's coming next.
- Upload your GDD, get a backend config — the MCP-driven onboarding flow
- Base Analytics + Lens dashboards — retention, monetization, game health
- RUDP for Multiplayer, plus Apple / Google / Steam auth
Want to ship on this?
Book a 20-min call →If you can't book now, the main site has everything: playserv.com →
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