GDCy 2026 · Cyprus

From the GDCy 2026 talk:
a live-game backend you can ship on.

The platform Dima showed on stage — multiplayer, live ops, identity, payments, and analytics on one event bus. Six of ten Q2 modules already shipped.

The demo

Watch the demo (2:55).

Recorded live at GDCy 2026, Cyprus. The whole talk runs 12 minutes — request the full deck if you want it.

Shipped — what you can build on today

What works today.

  • Pulse — Real-time Config & Feature Flags
  • Cloud Functions — Server logic, callable from Unity with one attribute
  • Declarative Multiplayer for Unity[Sync] on any field. TCP today; RUDP in Q3.
  • AuthenticationEpic Games today. Apple, Google, Steam in Q3.
  • Unreal Slice on Lambda Runtime — Dedicated server fleet for Unreal
Q3 — what we're shipping next

What's coming next.

  • Upload your GDD, get a backend config — the MCP-driven onboarding flow
  • Base Analytics + Lens dashboards — retention, monetization, game health
  • RUDP for Multiplayer, plus Apple / Google / Steam auth

Want to ship on this?

Book a 20-min call →

If you can't book now, the main site has everything: playserv.com →

QR code linking to the PlayServ booking calendar with GDCy 2026 tracking.

Or scan

PlayServ