Under the platform · Deploy

One vendor for your game's runtime.

Unreal dedicated servers, cloud functions, and databases — one CLI, one region, one bill. Regions, observability, and secrets included.

What you get

Six things the Deploy pillar delivers.

Projects and regions in one command

Create a project, bind a region, allocate quotas — without assembling three SaaS dashboards.

Dedicated server fleet

Regional hosting, matchmaking, per-session allocation, cloud burst. Managed for the shared region pool, reserved on request.

Platform quotas

Compute, storage, bandwidth, messages, AI tokens — declared per environment with alerts before they bite.

Secrets vaulted

Provider keys, OAuth client secrets, API credentials — encrypted, scoped per environment, never in the repo.

Observability at the infra layer

Logs, traces, metrics, alerts — distinct from Signals (which is game analytics). One console for runtime health.

Platform-state versioning

Deploy a workspace into a region with rollback. Schema, scenarios, and configuration travel together.

Who it's for

Deploy fits three kinds of runtime owners.

Technical Director

Studio of 10-50, no dedicated DevOps

You're accountable for runtime reliability without a DevOps headcount. One vendor beats four SaaS + Terraform.

CTO

The single-vendor decision

You're comparing managed-runtime bundles against self-assembled stacks. Deploy is the bundle.

Platform engineer

Daily operator across regions

Secrets, quotas, rollbacks, observability — the daily work of keeping a live game alive.

Proof

Stories anchored in migration.

Sample journey Migration

Competitive shooter, off Hathora in a sprint.

  • 200K MAU, CCU bill doubled in a quarter
  • Rewrite budget: zero
  • Region-aware matchmaking still required
Deploy· Edge
Story in progress

DevOps migration to managed runtime. How a 20-person studio moved off a home-grown Terraform + Grafana + Vault + Consul stack to one CLI, one bill, and redeployed their DevOps time into game work.

Walk through early access →
Under the hood

Deploy composes four modules into one runtime.

  • IN
    Infrastructure
    Projects, regions, quotas, secrets, observability. The platform substrate every other module runs on.
    Open spec →
  • ED
    Dedicated Server Hosting
    Game-server fleet with matchmaking, per-session allocation, cloud burst. Shared pool included; reserved capacity on request.
    Open spec →
  • EV
    Environments
    Per-region workspace branches and rollback. Platform state deployed like code.
    In the platform →
  • PC
    Place of Code · CLI
    One CLI for every infrastructure operation. MCP endpoint for AI-driven ops. Local emulation of the deployed environment.
    In the platform →
Pricing

Deploy is billed on the Hosting line.

Shared regional pools are included in every tier. Reserved dedicated capacity starts at $499/month. Bring-your-own Docker workloads are routing-only. Enterprise annual contracts are the default at MMO scale.

Hosting · capacity
Shared managed region pool included
Dedicated reserved capacity from $499/mo
Bring your own Docker-compatible routing only
Platform · MAU
Free up to 1,000 MAU $0
Indie solo / early traction $79/mo
Studio live game $299/mo
Realtime · Peak CCU
Free up to 50 CCU $0
Starter 150 CCU $49/mo
Growth 500 CCU $149/mo

Migrating off a shutting-down host?

Talk to sales about your runtime. Hathora refugees land softly.

PlayServ