One vendor for your game's runtime.
Unreal dedicated servers, cloud functions, and databases — one CLI, one region, one bill. Regions, observability, and secrets included.
Six things the Deploy pillar delivers.
Projects and regions in one command
Create a project, bind a region, allocate quotas — without assembling three SaaS dashboards.
Dedicated server fleet
Regional hosting, matchmaking, per-session allocation, cloud burst. Managed for the shared region pool, reserved on request.
Platform quotas
Compute, storage, bandwidth, messages, AI tokens — declared per environment with alerts before they bite.
Secrets vaulted
Provider keys, OAuth client secrets, API credentials — encrypted, scoped per environment, never in the repo.
Observability at the infra layer
Logs, traces, metrics, alerts — distinct from Signals (which is game analytics). One console for runtime health.
Platform-state versioning
Deploy a workspace into a region with rollback. Schema, scenarios, and configuration travel together.
Deploy fits three kinds of runtime owners.
Studio of 10-50, no dedicated DevOps
You're accountable for runtime reliability without a DevOps headcount. One vendor beats four SaaS + Terraform.
The single-vendor decision
You're comparing managed-runtime bundles against self-assembled stacks. Deploy is the bundle.
Daily operator across regions
Secrets, quotas, rollbacks, observability — the daily work of keeping a live game alive.
Stories anchored in migration.
Competitive shooter, off Hathora in a sprint.
- 200K MAU, CCU bill doubled in a quarter
- Rewrite budget: zero
- Region-aware matchmaking still required
DevOps migration to managed runtime. How a 20-person studio moved off a home-grown Terraform + Grafana + Vault + Consul stack to one CLI, one bill, and redeployed their DevOps time into game work.
Walk through early access →Deploy composes four modules into one runtime.
- Open spec →InfrastructureProjects, regions, quotas, secrets, observability. The platform substrate every other module runs on.
- Open spec →Dedicated Server HostingGame-server fleet with matchmaking, per-session allocation, cloud burst. Shared pool included; reserved capacity on request.
- In the platform →EnvironmentsPer-region workspace branches and rollback. Platform state deployed like code.
- In the platform →Place of Code · CLIOne CLI for every infrastructure operation. MCP endpoint for AI-driven ops. Local emulation of the deployed environment.
Deploy is billed on the Hosting line.
Shared regional pools are included in every tier. Reserved dedicated capacity starts at $499/month. Bring-your-own Docker workloads are routing-only. Enterprise annual contracts are the default at MMO scale.
Migrating off a shutting-down host?
Talk to sales about your runtime. Hathora refugees land softly.