Under the platform · AI

An AI layer that speaks your game.

Assistant, automation, and a virtual workforce you can hire. Managed and sold as labor, priced per agent-hour.

What you get

Six things the AI pillar delivers.

Ad-hoc data queries

Ask questions of game data by voice or text — ARPPU per cohort, retention curves, offer performance.

AI-authored admin screens

Render contextual screens per entity on open. Every schema becomes a workable surface without a form builder.

Campaigns without clicks

Describe a live-ops campaign in plain language; the platform compiles it into scenarios for review.

Sandboxed before they run

Every generated scenario lands in a sandbox first. A human approves before it touches the live game.

Virtual agents as roles

Assign an agent to LiveOps, QA, CS, or marketing. It works inside your studio, with your data, on a role you defined.

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Billed as labor

Assistant and automation included in the Platform tier. Virtual agents priced in tokens or agent-hours, not seats.

Who it's for

AI fits three kinds of operators.

Studio founder · CEO

Buys labor, not a tool

You look at a studio of 15 and ask which of those roles an AI can carry. This pillar answers the question with a line item.

LiveOps manager

Automates the weekly grind

Campaigns, event rotations, offer tuning — composed by voice, reviewed before they run.

Product manager

Queries the game, not a BI backlog

Ask for "whales who haven't paid in 14 days" and get a list — with confirmation before any action.

Proof

Anchor story forthcoming.

Story in progress

In our studio there are 15 AI agents and 3 humans. A studio CEO walks through hiring agents as employees — LiveOps, QA, marketing, support — and the operating model that makes it work. Sample journey commissioned; lands here when the game does.

Walk through early access →
Under the hood

AI composes three modules into a horizontal layer.

  • AI
    PlayServ AI
    Assistant, automation, and virtual agents. The three-tier progression from ad-hoc queries to campaign composition to role-level labor.
    In the platform →
  • AA
    Adaptive Admin
    AI-generated admin screens per entity, per context. The render surface where automation and agent output lands.
    In the platform →
  • FG
    Forge · Extensible Data
    Typed schemas and relationships — the context model agents reason over. Every entity is a first-class object for automation.
    Open spec →
Pricing

Assistant and automation included. Virtual agents priced as labor.

Assistant and Automation tiers are included in the Platform tier as fair-use. Virtual Agents are billed separately as a new line in tokens or agent-hours — contact sales for enterprise terms.

Platform · MAU
Free up to 1,000 MAU $0
Indie solo / early traction $79/mo
Studio live game $299/mo
Assistant · included
Queries ad-hoc, voice or text fair use
Admin screens AI-rendered per entity fair use
Automation sandboxed scenarios fair use
Virtual Agents · labor
Per agent-hour LiveOps · QA · CS contact sales
Per token workload-based contact sales
Enterprise annual contracts custom

Ready to hire your first AI agent?

Start with the assistant — free. Scale into a virtual workforce when the game is live.

PlayServ